Squash
Adventure

Squash

Fusible: no Since V1.0
A massive squash plant that leaps onto the nearest zombie, instantly crushing it regardless of toughness, before hopping back to smash a second zombie in the same motion.
Plant Stats
Sun Cost
50 Sun
Damage
Instant Kill (2 Zombies)
Attack Interval
One-Time Use
Range
2-tile Reach
Target
Ground Zombies
Toughness
200
Recharge
7.5 Seconds
Details
Immediately leaps onto the nearest zombie, killing it instantly regardless of toughness, then hops to the second nearest zombie and instantly kills it. Plant is destroyed after the double kill. Both kills occur before any zombie can react. Does not target aerial zombies.
Squash is a one-time emergency plant that instantly kills two zombies regardless of toughness by smashing them in quick succession. At only 50 Sun it is the most cost-efficient instant kill in the game per zombie eliminated. The double-kill mechanic means it eliminates two high-value targets like Football Zombies or Buckethead Zombies for less than Potato Mine costs. In Adventure Mode, Squash is a high-priority emergency response for Gargantuar arrivals. In Survival Mode, keep Squash in reserve for Gargantuar variants at the head of rush waves. Pair with Cherry Bomb: Squash kills the first two high-value targets then Cherry Bomb clears the cluster behind them. In Endless Mode, Squash is irreplaceable as a cheap emergency kill for two simultaneous high-toughness targets.
Squash is the most cost-efficient counter to two simultaneous high-toughness zombies. Gargantuar variants, Football Zombies, and Buckethead Zombies are all instantly killed regardless of armor at just 50 Sun, making each kill worth dramatically more than its cost.
Strengths
Instantly kills 2 zombies regardless of toughness at only 50 Sun
Double-kill mechanic for price of one plant is exceptional value
Any zombie type including Gargantuar is killed by this plant
5 Sun lower cost than Potato Mine for two kills instead of one
Perfect emergency response to Gargantuar and high-value target appearances
Weaknesses
One-time use destroys itself after the double kill
Aerial zombies are completely immune
200 toughness means it can be killed before jumping if a zombie reaches it pre-activation
7.5-second recharge limits frequency of use
Cannot choose targets - automatically targets the nearest two zombies which may not be the strategic priority
1 Save for Gargantuar arrivals and high-value two-target scenarios rather than wasting on standard zombies
2 Combine with Cherry Bomb: Squash kills the two lead threats then Cherry Bomb clears the cluster behind them
3 In Endless Mode, always carry Squash as your emergency response for Gargantuar rush waves
4 Plant at the front row so the nearest zombie is maximally threatening when Squash activates
5 Use Imitater to copy Squash for a second double-kill per short recharge cycle
any