Additions and New Things in PvZ Fusion 3.2

PvZ Fusion version 3.2 was released on December 21, 2025. This update adds new plants, new zombies, new game features, gameplay changes, and bug fixes. The details for this update are explained below:

PvZ Fusion 3.2
PvZ Fusion 3.2

Download latest PvZ Fusion.

New Plants & Fusions in PvZ Fusion 3.2

Strong Odyssey Fusions

  • Captivator Pumpkin
  • Panmelonium Cannon
  • Kaledera Eruptor
  • SP Twin Solar-nut
  • SP Twin Inferno-nut
  • Epic Twin Solar-nut
  • Epic Twin Inferno-nut
  • Pandemelonium Mortar

Regular Odyssey Fusions

  • Twin Inferno-nut
  • Big Crunch Squash
  • Cornveyor Weed

Legendary Odyssey Plants

  • Supremacy-shroom

Titan Fusions

  • Cab-barrage

Common Fusions

  • Sun Squash
  • Cherry Squash
  • Potato Masher
  • Doom Squash
  • Multipeater
  • Sea-mine
  • Aurora Plantern
  • Blacklight Plantern
  • Sun Blover
  • Starburst-shroom
  • Puff-kin
  • Fume Pumpkin
  • Blubber-shroom
  • Doom Garlic
  • Gourd-pult
  • Melon Shell
  • Scaredy Pot

Infusible Fusions

  • Giant Inferno-nut

Easter Egg Plants

  • XXS Pot

New Zombies in PvZ Fusion 3.2

Fusion Exclusive Zombies

  • Trident Gargantuar

Mini Zombies

  • Mini Abyssal Gargantuar
  • Mini Giga Football Striker
  • Mini Striker

New Additions in PvZ Fusion 3.2

Almanac update with a search function.

  • You can directly search for plant names.
  • During levels you can press C to instantly point your cursor to a plant’s Almanac entry.

New Odyssey Gacha: Rerolled.

  • Basic plants will appear on the conveyor belt.
  • The number below indicates how many times the plant can be planted.
  • Random modifiers may also appear on the conveyor belt.

Brand-new “Sandbox” mode available in I, Zombie.

  • A relaxing and casual place to play.

Chibi Mini-bosses added.

  • Mini Abyssal Gargantuar and Mini Striker are available as chibi mini-bosses.
  • Purchase modifiers to unlock Abyssal Chibi or Mini Striker in your next Odyssey runs.

New Changes in PvZ Fusion 3.2

  • Doomwood: Charge gained from Doom-shroom explosion effects increased from 30 → 60 points; charge gained from Doom-shroom explosion and from zombies dying while in the Ember effect will no longer reset existing energy.
  • Vortex Melon: Will no longer target Snorkel Zombie s (previously could target them, but could not deal damage).
  • Ultra Mecha-nut:
  • Health: 90,000 → 300,000
  • Damage Cap: 100 → 300
  • Damage Substitution Mechanic (Reworked): When other zombies take damage, that damage is reduced to 1 point, while the Ultra Mecha-nut itself takes an equal amount of normal physical damage instead. (Reason: When bullets with the Chill effect hit zombies, the old mechanic would directly transfer the damage, causing the zombies to not receive the Chill effect.)
  • Element-infused Gargantuar Odyssey Modifiers:
  • Appearance no longer matters, has all four affinities at once. → All 4 Gargantuars will gain the same abilities.
  • Smash attack range increased by 1 Tile. → All 4 Gargantuars will gain the same immunities.
  • Ember Effect:
  • Ember effect can coexist with Chill, and zombie movement speed is further reduced by 10%.
  • Ember effect can coexist with Poison, and the poison duration no longer decreases (effectively infinite).
  • Zombies in the Ember effect that receive Poison point will immediately enters the Poisoned state.
  • Enflamed + Ember: Adds another 10% to the extra damage.
  • Status effect indicators such as Charm, Chronoshift, Chill, Ember, Enflamed, and Poison can now be displayed as multiple stacked color filters on zombies, instead of only showing one color.
  • I, Zombie: All zombies are now selectable.