Magnet-shroom
Adventure

Magnet-shroom

Fusible: yes Since V1.0
A magnetic mushroom that continually attracts and strips metallic armor from zombies, removing helmets, buckets, and screen doors to expose the zombie underneath for instant increased damage.
Plant Stats
Sun Cost
100 Sun
Damage
0 (strips armor)
Attack Interval
10 Seconds (per strip)
Range
3x5 Area
Toughness
300
Recharge
5 Seconds
Details
Every 10 seconds, magnetically pulls and removes one metallic armor piece from a zombie within its 3x5 range. Strips buckets, helmets, screen doors, and metal shields. Works without Coffee Bean at night. Stripped armor creates a metal object on the ground that briefly slows any zombie that walks over it.
Magnet-shroom is an indirect damage amplifier that strips metal armor from zombies, exposing them to full damage from all your other plants. After stripping a helmet or bucket, Buckethead Zombies become regular Zombies with minimal toughness remaining - effectively a soft kill. In Adventure Mode, a single Magnet-shroom in the center of the grid serves all five lanes since its 3x5 magnetic range covers the entire standard grid. In Survival Mode, pair with Fume Shroom or Gloom-shroom: after Magnet-shroom strips armor, fume damage tears through exposed zombies rapidly. The 10-second strip cycle means it processes one zombie every 10 seconds, which is enough for moderate zombie density but may fall behind in very high-flag Endless Mode waves.
Magnet-shroom is the definitive counter to Buckethead Zombies and Football Zombies whose metal armor dramatically extends their lifespan. After armor stripping, these high-toughness zombies become trivially easy targets for any plant.
Strengths
Removes metal armor exposing high-toughness zombies as easy targets
3x5 range covers the entire standard grid from center placement
Works without Coffee Bean in Night stages
100 Sun cost is low for an armor-stripping support plant
Stripped armor pieces slow any zombie that walks over them
Weaknesses
10-second strip cycle is slow and falls behind in high-density waves
Only useful against metallic-armor zombie types
300 toughness is very low and requires protective backup
Cannot strip non-metallic or organic armor
Zero damage output requiring full reliance on surrounding plants
1 Place in the center of the grid to cover all five lanes with its 3x5 magnetic range
2 Pair with Gloom-shroom for continuous area damage that tears through armor-stripped zombies instantly
3 In Survival Mode, prioritize Magnet-shroom in stages with Buckethead and Football Zombie compositions
4 Use with Fume Shroom so stripped zombies are immediately dealt fume damage through their exposed bodies
5 Protect with Wall-nut or Pumpkin since 300 toughness cannot survive any significant zombie contact
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