PvZ Fusion version 3.2 was released on December 21, 2025. This update adds new plants, new zombies, new game features, gameplay changes, and bug fixes. The details for this update are explained below:
During levels you can press C to instantly point your cursor to a plant’s Almanac entry.
New Odyssey Gacha: Rerolled.
Basic plants will appear on the conveyor belt.
The number below indicates how many times the plant can be planted.
Random modifiers may also appear on the conveyor belt.
Brand-new “Sandbox” mode available in I, Zombie.
A relaxing and casual place to play.
Chibi Mini-bosses added.
Mini Abyssal Gargantuar and Mini Striker are available as chibi mini-bosses.
Purchase modifiers to unlock Abyssal Chibi or Mini Striker in your next Odyssey runs.
New Changes in PvZ Fusion 3.2
Doomwood: Charge gained from Doom-shroom explosion effects increased from 30 → 60 points; charge gained from Doom-shroom explosion and from zombies dying while in the Ember effect will no longer reset existing energy.
Vortex Melon: Will no longer target Snorkel Zombie s (previously could target them, but could not deal damage).
Ultra Mecha-nut:
Health: 90,000 → 300,000
Damage Cap: 100 → 300
Damage Substitution Mechanic (Reworked): When other zombies take damage, that damage is reduced to 1 point, while the Ultra Mecha-nut itself takes an equal amount of normal physical damage instead. (Reason: When bullets with the Chill effect hit zombies, the old mechanic would directly transfer the damage, causing the zombies to not receive the Chill effect.)
Element-infused Gargantuar Odyssey Modifiers:
Appearance no longer matters, has all four affinities at once. → All 4 Gargantuars will gain the same abilities.
Smash attack range increased by 1 Tile. → All 4 Gargantuars will gain the same immunities.
Ember Effect:
Ember effect can coexist with Chill, and zombie movement speed is further reduced by 10%.
Ember effect can coexist with Poison, and the poison duration no longer decreases (effectively infinite).
Zombies in the Ember effect that receive Poison point will immediately enters the Poisoned state.
Enflamed + Ember: Adds another 10% to the extra damage.
Status effect indicators such as Charm, Chronoshift, Chill, Ember, Enflamed, and Poison can now be displayed as multiple stacked color filters on zombies, instead of only showing one color.