Thorn Star costs 250 Sun to plant, passively produces sun over time, and attacks every 1.5s covering 5 Directions dealing 20×5 to Air zombies. It holds 300 toughness, sufficient for a protected rear-column position across most wave sequences.
Its economic contribution over a full level run often exceeds its initial planting cost, enabling you to field one additional expensive fusion purely from the sun it generates. Protect it aggressively — its value compounds with survival time, and losing it early forfeits all that accumulated potential income.
Thorn Star is a Common fusion in Plants vs Zombies Fusion 3.9, created by merging two specific base plants. Common fusions like $name are accessible, versatile, and useful across all stages of the game. It attacks every 1.5s covering 5 Directions, dealing 20x5 to Air zombies with 300 toughness.
Yes — Thorn Star costs 250 Sun. Planning your sun income around this cost, either through sun-producing fusions or early-wave resource management, ensures Thorn Star is available when you need it most.
Thorn Star's primary strengths are its 20x5 damage output and 300 toughness. These attributes combine with parent-plant traits to make it a reliable, adaptable choice for a wide variety of lane setups.
Thorn Star is most effective against Air zombies given its covering 5 Directions attack coverage. In levels where those zombie types are frequent, placing Thorn Star in the lane they favor extracts the maximum possible return from its attack cycle.