functions similarly to ; produces 50 Sun every 3 seconds, and each time she produces Sun, she turns all projectiles in a 1.5 tile radius into Sun and absorbs the accumulated energy (1 Damage = 1 Energy). The energy is capped at ‘s attack damage ×4 (7,200).
When the energy cap is reached, any additional energy is converted into Sun (1 Projectile = 5 Sun). When ‘s energy is greater than her attack damage (1800), she will expend all of her energy to fire a solar shot that explodes on impact, dealing 100% of the expended energy as damage in a 1 tile radius (roughly a 2 × 2 area)