attacks similarly to . It charges up for at least 6 seconds, then automatically fires a Napalm melon at zombies within 4 tiles, or alternatively, can be tapped to manually launch the Napalm melon at zombies anywhere on the board like a . Napalm melons deal 300 base damage, and charging increases the damage using the following formula:
100% Base Damage + 50% Base Damage × (Charge Time in seconds)
^ Up to a max charge time of 30 seconds. Totaling to 4,800 per melon.
‘s attacks pierce all armor and split into 2 additional Napalm melons that target nearby zombies with the same damage.
Additionally, Napalm melons create an inferno zone that deals 10% base damage every 0.02s (5 × base damage per second), inflicts the Enflamed debuff, and lasts for 2.5s.
After firing, must rest for 1.5s before charging again for at least another 6 seconds.
Napalm-shroom is a Odyssey fusion plant created by combining two base plants in Plants vs Zombies Fusion. It is exclusive to Odyssey mode, where its enhanced performance matches the elevated difficulty of Odyssey encounters.
Napalm-shroom requires 500 Sun to plant. Building a strong sun economy early in a level — through sun-producing fusions or quick early waves — ensures you can place Napalm-shroom when needed without resource pressure.
Napalm-shroom focuses its attacks on Ground, Water zombies zombies. Use this knowledge to pre-assign it to whichever lane or row contains the highest concentration of those zombie types in each level.
Napalm-shroom has 3000 toughness, which places it in the mid-range of the fusion toughness scale. Pair it with a healing plant or defensive buffer to extend its operational lifespan across multiple consecutive waves.