shoots 5 homing magnetic star projectiles every 1.5s, dealing 30 damage seeking out the zombie closest to the house — including flying zombies, which are prioritized.
Hitting airships a certain amount of times either with or (or both) will cause them to crash, dealing 1000 damage to zombies nearby the crash site. The amount of hits needed is listed below:
: 3 hits.
: 10 hits.
/ : 20 hits.
: 30 hits.
: 40 hits.
Additionally, can shoot down tridents from zombies such as .
gains +20 Damage for every Lumos Level and +5% Damage for every magnetic plant in the same Magnetic System. Both systems can increase the damage of the stars by up to a max of 300.
Magnetar is categorized as a Odyssey fusion in Plants vs Zombies Fusion. Odyssey fusions are crafted specifically for Odyssey mode and offer enhanced performance calibrated to the higher difficulty those stages present.
Magnetar does not carry a standard sun planting cost. It is unlocked and deployed through Odyssey-specific progression mechanics.
Magnetar is effective against Hybrid zombies. Knowing this lets you pre-assign it to the lane or row where those zombie types are most frequent for optimal impact.
Among Odyssey fusions, Magnetar distinguishes itself through its 30 × 5 damage output, 300 toughness, and over a range of Full Screen attack range. These stats make it a solid mid-tier or higher option within its fusion category, especially when supported by complementary plants.