When takes damage, it begins storing the total amount of damage it receives. If the damage exceeds 100/500/1000, it stores 2x/4.5x/6x the damage instead. Once the stored damage exceeds 1000, it fires a melon projectile that deals damage equal to the stored amount, up to a maximum equal to the HP. Additionally, gains a temporary shield equal to the stored amount which decays over 5 seconds.
Unlike the , has 8000 HP instead of 4000.