fires lasers with infinite piercing across the entire lane. Its damage decreases with distance, but increases based on the Lumos Level.
Each Lumos Level boosts its damage by 0.5×.
Damage is further modified by the distance between itself and the target: it is increased by 1.6 × (5 − the column difference), or by 0.8 × (10 − the column difference) when at Lumos Level 3 or higher.
Ray-shroom is a Common fusion plant created by combining two base plants in Plants vs Zombies Fusion. Common fusions like $name are accessible across most game modes and remain competitive throughout the game.
Ray-shroom requires 175 Sun to plant. Building a strong sun economy early in a level — through sun-producing fusions or quick early waves — ensures you can place Ray-shroom when needed without resource pressure.
Ray-shroom focuses its attacks on Ground, Water Zombies zombies. Use this knowledge to pre-assign it to whichever lane or row contains the highest concentration of those zombie types in each level.
Ray-shroom has 300 toughness, which places it in the mid-range of the fusion toughness scale. Pair it with a healing plant or defensive buffer to extend its operational lifespan across multiple consecutive waves.