Like , zombies that try to bite are hypnotized instead.
Similarly to , captures 1 non-flying, non-miniboss hypnotized zombie that passes through, preventing it from leaving the tile and having it absorb damage for the .
Every second when a hypnotized zombie is captured, deals damage equal to 0.1× max Toughness to the captured hypnotized zombie and gains 4 energy stacks..
When energy stack is ≥0/50/100, Charge Level is at 1/2/3, draining 1/2/2 energy per second respectively. Charge Level 3 is locked behind a Modifier.
At charge levels 1/2/3, every 15/10/6s, hypnotizes 1 non-flying, non-miniboss zombie within a 1.5-tile radius. On success, the plant inside the shell gains an damage boost of (60% × Charge Level) for 1s. s and s in the same Magnetic System resonate and release this effect simultaneously.
While a is inside, the always benefits from the same damage boost of (60% × Charge Level).
Using a seed packet on a with less than 2/3 max Toughness will restore its Toughness to full.