fires a barrage of 3 obsidian peas every 0.25 seconds with each of them dealing 80 damage. Each attack will deduct 10% of its current HP from itself, but it won’t go lower than 500 HP. The self-damage can’t be redirected to any damage-redirecting plants such as .
This plant features an energy system gimmick, which can be easily indicated when enabling “Show Plants HP”. When any plants on the lawn (including itself) have their HP changed from healing (it doesn’t matter if they’re at full HP or not) or being damaged, gains an amount of charges equal to the amount of HP that was changed. On top of that, once it reaches 500 HP or less, it’ll gain 50 energy whenever it fires instead of damaging itself.
The damage from the obsidian pea can be increased, with the said amount of damage varying based on the current amount of energy charges has by the following calculation: [1 + current amount of charge / 75000] times. Additionally, ‘s fire rate and projectile speed will be increased by 1.5 times (~0.16 seconds) at 50,000 energy and 2 times (0.125 seconds) at 100,000 energy, respectively.