Imp is a classic Main-type zombie from the original Plants vs. Zombies, reimagined for PvZ Fusion with its familiar traits intact. Thrown by Gargantuar to land mid or late field; moves very quickly once landed.
Stats
Abilities & Weaknesses
Imp advances at fast speed with 160 toughness, making it a moderate threat on approach. Thrown by Gargantuar to land mid or late field; moves very quickly once landed.
When Imp encounters your defenses, its core ability activates: Thrown by Gargantuar to land mid or late field; moves very quickly once landed. Understanding exactly when this triggers is the key to effective counterplay.
As a Main zombie, Imp is a foundational enemy whose movement patterns shape how you build your lane defenses. Study its approach pattern and deploy counters before it reaches your core plants.
A: Imp belongs to the Main category. Main zombies form the backbone of PvZ Fusion enemy waves and often appear from the earliest stages.
A: The most effective counters are Peashooter, Puff-shroom, any attacker — priority is stopping the Gargantuar. Deploy them in mid-row positions before the wave arrives for maximum coverage.
A: Thrown by Gargantuar to land mid or late field; moves very quickly once landed — knowing when this ability fires is the key to neutralising Imp before it causes damage.
A: Imp has 160 toughness. Extremely low toughness — any plant defeats it almost immediately.