Twin Saw-me-not costs 200 Sun to plant, passively produces sun over time, and attacks every Left Head: 1.5s
Right Head: 0.02s covering Left Head: Full Range
Right Head: 1 Grid Infront dealing Left Head: 16
Right Head: 8 to Hybrid zombies. It holds 300 toughness, sufficient for a protected rear-column position across most wave sequences.
Its economic contribution over a full level run often exceeds its initial planting cost, enabling you to field one additional expensive fusion purely from the sun it generates. Protect it aggressively — its value compounds with survival time, and losing it early forfeits all that accumulated potential income.
Twin Saw-me-not is a Common fusion in Plants vs Zombies Fusion 3.9, created by merging two specific base plants. Common fusions like $name are accessible, versatile, and useful across all stages of the game. It attacks every Left Head: 1.5s
Right Head: 0.02s covering Left Head: Full Range
Right Head: 1 Grid Infront, dealing Left Head: 16
Right Head: 8 to Hybrid zombies with 300 toughness.
Yes — Twin Saw-me-not costs 200 Sun. Planning your sun income around this cost, either through sun-producing fusions or early-wave resource management, ensures Twin Saw-me-not is available when you need it most.
Twin Saw-me-not's primary strengths are its Left Head: 16
Right Head: 8 damage output and 300 toughness. These attributes combine with parent-plant traits to make it a reliable, adaptable choice for a wide variety of lane setups.
Twin Saw-me-not is most effective against Hybrid zombies given its covering Left Head: Full Range
Right Head: 1 Grid Infront attack coverage. In levels where those zombie types are frequent, placing Twin Saw-me-not in the lane they favor extracts the maximum possible return from its attack cycle.