Promotion of , inherits its other traits; Subspecies of .
Healths can exceed Toughness with no upper limit. Excess healths decays at a rate of (10% of Total healths per 3s).
When taking non-crushing damage, can consume 15 Sun to negate the damage and gain 50 healths and 2 Infernal charges.
Also gains 10 Infernal charges when affected by (including initially).
Click to spend 500 healths to gain 10 Infernal charges and spawn 1 in the tile in front. It begins rolling 1s after the last click. Even at base, a non-upgraded can push zombies all the way back to the starting edge of the lawn. Before it rolls off, further clicks increase the existing ‘s size, damage, and knockback. Damage per 0.02s is 600/1200/1644 for 1/2/3 taps respectively. The does ×2 damage to Enflamed zombies.
When Infernal charge meter reaches 100, automatically consumes 100 Infernal charge to summon a improved 5 times.
SP Twin Inferno-nut is a Odyssey fusion plant in Plants vs Zombies Fusion 3.9. Odyssey-type fusions are designed for Odyssey mode and have their stats calibrated to handle the significantly tougher enemies exclusive to that gameplay mode.
SP Twin Inferno-nut has no sun cost in the traditional sense — it is an Odyssey-exclusive fusion that is unlocked through specific Odyssey mode progression mechanics, not purchased with sun.
SP Twin Inferno-nut's attacks target all zombies. Assigning it to the lane or row where those zombie types are most concentrated gives you the best return on your sun investment.
Yes — SP Twin Inferno-nut's 30 / 1.5s damage every fires at variable intervals and 4000 toughness make it a worthwhile fusion for most garden compositions. Odyssey-mode players will find it especially valuable given its stat calibration for those encounters.