Potato Masher

Potato Masher

Common Type
is a fusion plant.
Combat Stats
Sun Cost
75 Sun
Damage
1800 (Squash)
Attack Speed
N/A (instant on contact)
Range
0.5 tiles to the left; 1 tile to the right
Target
Ground, Water Zombies
Toughness
300
Details

functions similarly to , but won’t automatically explode when a zombie is near.

starts out armed upon fusion, when a zombie enters the targeting range (1.5 tile in front) generates a on the spot, es deal 1800 damage to zombies in a 1×1 tile, and has a detection range of 2.5 tile in front and 1.5 tile behind.

then burrows underground for 15 seconds to arm (ready to generate another ) again.

Due to its small size, cannot be damaged by straight-shooting projectiles such as those fired from or .

Pros
Cons
Instantly destroys or heavily damages zombies that step on it
Dual potato and masher mechanics create a powerful ground trap
No ongoing sun cost after placement
Single-use consumable that disappears after triggering
Cannot target airborne or lane-bypassing zombies
Requires careful placement to intercept zombie paths
1 Plant Potato Masher just ahead of your main defensive line so it triggers before zombies reach your shooters.
2 Stack multiple Potato Mashers in a row for bonus coverage against large zombie waves.
3 Pair with Pumpkin shells to protect surrounding plants while Potato Masher does its job.
4 Replace spent Potato Mashers quickly during breaks between waves to maintain trap coverage.
QDoes Potato Masher work against all zombie types?
It triggers on ground-level zombies that step into its tile. Zombies that fly or jump over it will bypass the trap.
QHow much damage does Potato Masher deal?
It deals a massive burst of damage on contact, enough to one-shot most standard zombies and heavily wound armored ones.
QCan I re-use Potato Masher after it activates?
No, it is a single-use plant that is consumed upon triggering. Plan your placement accordingly.