functions similarly to , but won’t automatically explode when a zombie is near.
starts out armed upon fusion, when a zombie enters the targeting range (1.5 tile in front) generates a on the spot, es deal 1800 damage to zombies in a 1×1 tile, and has a detection range of 2.5 tile in front and 1.5 tile behind.
then burrows underground for 15 seconds to arm (ready to generate another ) again.
Due to its small size, cannot be damaged by straight-shooting projectiles such as those fired from or .