Upon firing, will launch a barrage of 40 melons to zombies in a 5×3 area centered on the chosen target. Melons deal 200 damage in a 3×3 area without splash falloff.
Melons do not bounce on nor .
✓ Pros
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✗ Cons
Titan-class plant with massive area-of-effect melon bombardment
High single-hit damage effective against armored and clustered zombies
Wide blast radius can cover multiple lanes simultaneously
Very high sun cost reflecting its Titan classification
Slow attack interval requires faster-firing plants to fill coverage gaps
Limited to specific game modes or advanced fusion progression
1Deploy Melon Cannon centrally so its blast radius reaches multiple lanes at once.
2Invest in sun-generating plants first to afford Melon Cannon's upfront cost.
3Combine with slowing plants to keep zombie clusters in its AoE splash zone longer.
4Reserve Melon Cannon for dense zombie waves where its area damage yields maximum value.
QWhat makes Melon Cannon different from regular Melon-pult?
Melon Cannon is Titan-class with dramatically higher damage, a wider blast radius, and far greater toughness.
QDoes Melon Cannon splash adjacent lanes?
Yes, melon explosions produce splash damage that hits zombies in neighboring lanes when they are grouped.
QHow is Melon Cannon obtained?
It is a Titan plant acquired through specific fusion progression, not available from the start of the game.