Charmatron-shroom

Charmatron-shroom

Odyssey Type
, also known as Charis-mage, is a fusion plant that requires its recipe to be unlocked in .
Combat Stats
Sun Cost
725 Sun (350 at night)
Damage
* 120 (Charge Level 0)
Attack Speed
2 Seconds
Range
1 Lane in Front
Target
Ground, Water Zombies
Toughness
300
Details

fires a Charm Spore in its lane every 3 seconds similar to , dealing 120 splash damage in a 3 × 3 area with no falloff.

The Charm Spore and its resulting splash damage have a chance to hypnotize zombies if the Zombie’s current Toughness is under 50% (ignoring Type 2 armor).

is immune to bite damage and zombies that try to bite it are hypnotized. If the biting zombie is immune to hypnotization, still takes no damage from the bite.

Pros
Cons
Damage scales up to 720 with higher charge levels
Splash hits in a 3x3 area for excellent crowd coverage
Hypnotic secondary effect adds utility beyond raw damage
High sun cost at 725 sun
Odyssey-exclusive plant with no standard mode access
Base attack interval of 2 seconds is relatively slow
1 Allow Charmatron-shroom to charge fully before waves arrive so it fires at maximum damage output immediately.
2 Use Odyssey buffs that reduce its attack interval to 1 second for greatly increased sustained damage.
3 Position centrally in your formation so its 3x3 splash hits zombies in adjacent lanes.
4 Pair with plants that group zombies together to maximize the splash damage efficiency on every shot.
QHow does Charmatron-shroom's charge level affect its damage?
At charge levels 0 through 3 it deals 120, 240, 480, or 720 damage per shot respectively.
QIs Charmatron-shroom available outside Odyssey?
No, it is an Odyssey-exclusive fusion plant.
QDoes it attack only the target zombie or an area?
Its shots hit in a 3x3 splash area around the primary target.